Digital Blasphemy | 3D Wallpaper

Posted on August 5, 2026

Thought it would be fun to create a few different color variations of my new “Tendrils” scene. Included as a blue green “ocean” theme, a reddish “rouge” theme and a dark blue “midnight” theme. I still prefer the original myself (for now anyway) but I have the new ones featured in the gallery for a bit until I move them to the Pickle Jar.

Let me know which you prefer!

Posted on August 2, 2026

Tendrils

Happy Sunday! Lately I’ve been learning how to use Cinema4D’s particle system and “tracer” to create branching geometry.   I can foresee many cool applications but my initial experiments yielded this update to “Tendrils” from 2003.   Going to continue my explorations (using different forces to influence the particles) but I thought this simple scene looked nice enough to share.  

Posted on July 25, 2026

Opaline Hollow (Sunset)

Here’s another version of “Opaline Hollow“.   I’ve toned down the sunlight this time so you might say it’s a bit of a night version.   I’ve also added a bit of artificial light to the cavern to provide a bit of contrast.  The water reflections should be a bit clearer too.

Which version do you prefer?  Undecided if I will leave them both in the gallery.

Posted on July 22, 2026

Opaline Hollow

Here I’m continuing to explore the Cinema4D “modeling” technique I used to create “Origin“.   Previous I kept the camera above the geometry but the technique creates a “volumetric” object so here I wanted to explore around inside the object to see what sorts of structures or strange areas I might find.   I used a boxy, geometric noise function to create the artificial looking structure for “Origin” but here I want to use a more organic noise to create something that looked more natural.

I’ve long been fascinated with semi-translucent materials but they’ve always taken too long to render with my older workstations.   “Tiamat” finally frees me up to use more expensive shading techniques to create more otherworldly environments.   The ice motif certainly seemed to fit the geometry I created.   When I showed Jess she suggested I add some penguins enjoying the scene so those were a late addition.   I did like that they connected the scene to one of my favorite early renders, “Arctica“.

Still a very experimental render so I might still tinker a bit. Hope you enjoy it!

Posted on July 13, 2026

Origin

After the sunny colors of “Suiren Bachi” I wanted to make something dark and geometric while also giving Tiamat a good test. Rochallor had struggled to render Cinema4D scenes with a lot subsurface scattering so I decided to start there. I also wanted to learn how to use C4D’s “volume mesher” to create intricate geometry that would be difficult to model manually. Proud to say I was able to push the limits of my 5090 on my very first project with it 😬

I hope you guys enjoy the result!